![]() ![]() Frame gen works most optimally when you're CPU bottlenecked, CPU bottlenecked games such as spooderman and flight seems upwards of 1.8x framerate boost with framegen. but that other literal 3% of the time? 15-20fps and it only happens at the entrance from Hogwarts to Hogsmeade either loading outside from in, or vice versa and ~2-3 other places in Hogwarts only (its fine now in Hogsmeade for some reason, I am using ini tweaks).Ĭlick to expand.That could be the primary reason why NVIDIA went with frame generation. On my system (using the ini tweaks) I can run everything Ultra 50-60% 97 percent of the time, all rtx on, ultra, DLSSp. The game is using console resource management, and its a terrible port. I definitely *expect a patch for it though, all that being said. If this is how it is now? So much for RT's "scalability" and its just another nail in the coffin of PC gaming. *This works 100 percent of the time within 3 tries. without moving the character in the scene that game shoots back up to "normal" fps until I come back to these suspect areas (which run fine now). The insulting thing is that pressing escape, waiting a couple seconds for the game to "catch up" in the menu, and returning to the game. but that other literal 3% of the time? 15-20fps and it only happens at the entrance from Hogwarts to Hogsmeade either loading outside from in, or vice versa and ~2-3 other places in Hogwarts only (its fine now in Hogsmeade for some reason, I am using ini tweaks). Click to expand.The game is using console resource management, and its a terrible port. ![]()
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